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| COLLECTOR’S EDITION SLIPCASE |
| PLAYER’S GUIDE |
| GAMEMASTER’S GUIDE |
| SUPPLEMENTS |
| GM’S TOOLKIT |
| STARTER SET |
| PDF ADVENTURES |
| DICE SET |
COLLECTOR'S SLIPCASE EDITION
THE DREAMS AND MACHINES COLLECTOR’S EDITION SLIPCASE SET IS A BEAUTIFULLY ILLUSTRATED HARDBOUND SLIPCASE CONTAINING THE PLAYER'S GUIDE, GAMEMASTER'S GUIDE, AND A POSTER-SIZED MAP OF THE REGIS-KASTEEL REGION AROUND NEW MOSSGROVE. THIS UNIQUE SET HAS ALL THE RULES YOU NEED TO PLAY THE DREAMS AND MACHINES ROLEPLAYING GAME.
THE DREAMS AND MACHINES COLLECTOR'S EDITION SLIPCASE SET CONTAINS:
AN EXCLUSIVE ILLUSTRATION OF KARI AND ABE WRAPPING THE SLIPCASE, WITH EMBOSSED AND VARNISHED ELEMENTS.
THE PLAYER'S GUIDE HARDBACK BOOK, CONTAINING CORE RULES, CHARACTER CREATION, AND THE HISTORY OF EVERA PRIME.
THE GAMEMASTER'S GUIDE HARDBACK BOOK, WITH A DETAILED GUIDE TO EVERA PRIME, GM GUIDANCE, AND A HOST OF CHALLENGING NPCS.
AN EXCLUSIVE POSTER-SIZED VERSION OF THE REGIS-KASTEEL REGION MAP, FOR YOUR GROUP TO EXPLORE AND DISCOVER
PLAYER’S GUIDE
THE DREAMS AND MACHINES PLAYER’S GUIDE CONTAINS:
222 PAGES GUIDING YOU THROUGH THE CORE RULES, CHARACTER CREATION, THE HISTORY OF EVERA PRIME, AND THE STATE OF THE WORLD AS IT STANDS NOW.
EVERYTHING YOU NEED TO CREATE YOUR OWN STORIES IN THE BREATHTAKING WORLD OF EVERA PRIME.
A BRAND NEW VERSION OF THE 2D20 SYSTEM WHERE YOUR SPIRIT BECOMES A POWERFUL RESOURCE IN ITS OWN RIGHT, AND CHARACTERS GAIN BENEFITS FROM LEARNING ABOUT THE WORLD.
AN IN-DEPTH LOOK AT THE HISTORY OF HUMANITY, CATALOGUING HUMANITY’S EFFORTS TO REACH OUT TO THE STARS, AND THEIR TRIUMPHS AND FAILURES ON EVERA PRIME.
5 DIFFERENT ORIGINS, ALONG WITH 9 ARCHETYPES (INCLUDING 3 ADVANCED ARCHETYPES) PROVIDING A HUGE AMOUNT OF FLEXIBILITY AND VARIABILITY IN HOW YOU CREATE YOUR CHARACTERS.
RULES FOR USING GROWTH TO DEVELOP YOUR CHARACTER. DISCOVER YOUR SHORT AND LONG TERM GOALS TO RETIRE AND BE THE FIRST TO UNLOCK POWERFUL ADVANCED ARCHETYPES.
A HUGE RANGE OF EQUIPMENT LEFT OVER FROM THE OLD WORLD, FROM PLASMA BLASTERS TO COMBAT ARMOUR, INCLUDING RULES FOR UNDERSTANDING EQUIPMENT OF A HIGHER TECH LEVEL.
DISCOVER THE JOYS OF OLD WORLD TRAVEL WITH ATVS, MONO BIKES, GRAV SCOUTS AND MORE!
REQUIRES THE DREAMS AND MACHINES GAMEMASTER’S GUIDE.
THE DREAMS AND MACHINES GAMEMASTER’S GUIDE CONTAINS:
227 PAGES PACKED WITH FULL COLOR ART BRINGING THE WORLD TO LIFE. A DETAILED GUIDE TO THE HISTORY AND SECRETS OF EVERA PRIMA, A MAP AND GUIDE TO THE REGION AROUND NEW MOSSGROVE, INFORMATION ON THE WIDER CONTINENT OF NEDRESITA
EVERYTHING YOU NEED TO LEAD YOUR PLAYERS IN CREATING MEMORABLE STORIES IN THE WORLD OF EVERA PRIME, INCLUDING A DEEP DIVE INTO THE PLAYABLE FACTIONS AND PEOPLES OF EVERA PRIME, PROVIDING MUCH MORE INSIGHT INTO THEIR STORIES, BACKGROUNDS, AND WAYS OF LIFE.
DETAILED BRIEFS ON THE THRALLS, THE WAKERS, THE BUILDER, AND THE DARK CITY — DANGEROUS FORCES AT WORK BEHIND THE SCENES OR ACTIVELY OPPOSING THE EVERANS.
GUIDANCE FOR THE GAMEMASTER ON RUNNING SCENES AND ADVICE ON CORE MECHANICS, LIKE SKILL TESTS, TRUTHS, THREAT, HAZARDS, ACTION SCENES, THE SPIRIT ECONOMY, AND CREATING AND RUNNING NPCS.
A HOST OF CHALLENGING ENEMIES INCLUDING MALEVOLENT NANOGRAMS, CIVILIAN, INDUSTRIAL, AND MILITARY WAKERS, VICIOUS BIOENGINEERED CREATURES, AND DANGEROUS PLANTLIFE! PLUS A HOST OF SAMPLE NPCS FROM ACROSS VARIOUS FACTIONS TO POPULATE YOUR ADVENTURES.
RULES TO BUILD YOUR OWN WAKERS AND CHALLENGE THE PLAYERS!
A COMPLETE STARTING ADVENTURE: SECRETS IN LOS RIOS WHICH CAN BE PLAYED STANDALONE OR FOLLOWING ON FROM THE EVENTS OF THE CAMPAIGN IN THE DREAMS AND MACHINES STARTER SET.
REQUIRES THE DREAMS AND MACHINES PLAYER’S GUIDE.
GAMEMASTERS GUIDE
EMERTA VALO SETTING GUIDE
THE DREAMS AND MACHINES EMERTA VALO SETTING GUIDE CONTAINS:
A COMPLETE FULL-COLOUR, 128-PAGE HARDCOVER GUIDE DETAILING THE RUINED STREETS OF THE CITY OF SIGHS AND THE WIDER EMERTA-VALO REGION AROUND IT.
5 NEW LOCATIONS FOR YOU TO EXPLORE, INCLUDING DETAILS ON EXISTING LOCATIONS FROM REGIS-KASTELL: THE DEEPWOODS ARCHIVES, ELION HILL, AND PADROL TOWER. THE BOOK IS LAID OUT SO GAMEMASTERS CAN SLIDE EACH AREA SEAMLESSLY INTO NEW OR EXISTING CAMPAIGNS.
A COMPLETE GUIDE ON HOW TO USE THE NEW URBAN HEXPLORATION RULES, SO YOU CAN PERSONALISE YOUR ADVENTURES IN THE CITY OF SIGHS.
2 NEW ARCHETYPES - THE COURIER AND THE TELLER - AS WELL AS OVER 40 BRAND-NEW TALENTS AND GUIDANCE ON BOTH SECRET TRUTHS AND HIDDEN TALENTS TO HELP MAKE YOUR NEXT CHARACTER AS UNIQUE AND EXCITING AS THE WORLD OF EVERA PRIME.
A WHOLE HOST OF NEW GLIFS, WEAPONS, ARMOR AND CLOTHING, TOOLS, AND VEHICLES FOR YOU TO OUTFIT YOUR PLAYER CHARACTERS WITH.
REQUIRES THE DREAMS AND MACHINES PLAYER’S GUIDE AND THE DREAMS AND MACHINES GAMEMASTER’S GUIDE
ECHOES OF AN ANCIENT ENEMY
THE DREAMS AND MACHINES ECHOES OF AN ANCIENT ENEMY CAMPAIGN GUIDE CONTAINS:
A COMPLETE FULL-COLOUR, 176-PAGE HARDCOVER GUIDE PROVIDES EVERYTHING GAMEMASTERS NEED TO TAKE THEIR PLAYERS FROM THEIR FAMILIAR STOMPING-GROUNDS OF NEW MOSSGROVE TO THE SPRAWLING MEGACITY OF EMERTA..
12 BRAND NEW ADVENTURES ACROSS THREE CHAPTERS, WHICH CAN BE PLAYED SEQUENTIALLY TO FORM AN ENTHRALLING CAMPAIGN, OR BROKEN UP AND INSERTED INTO YOUR OWN ONGOING ADVENTURES.
A HOST OF NEW ENEMIES, MONSTERS, AND NON-PLAYER CHARACTERS FOR PLAYERS TO MEET AND MAKE MEMORIES WITH.
A NEW STORY SHOWING THE MEETING OF KARI AND ABE FOR THE FIRST TIME.
DISCOVER MORE ABOUT MANY OF THE LOCATIONS FEATURED IN THIS CAMPAIGN IN THE EMERTA VALO SETTING GUIDE, AVAILABLE SEPARATELY NOW!
REQUIRES THE DREAMS AND MACHINES PLAYER’S GUIDE AND THE DREAMS AND MACHINES GAMEMASTER’S GUIDE
THIS BEAUTIFUL GAMEMASTER’S SCREEN AND BOOKLET FOR THE DREAMS AND MACHINES TABLETOP ROLEPLAYING GAME CONTAINS FOUR PORTRAIT-ORIENTED PANELS FEATURING AN EXTENDED VERSION OF THE PLAYER’S GUIDE AND GAMEMASTER’S GUIDE COVER ILLUSTRATION. THE INTERIOR FEATURES USEFUL TABLES AND CHARTS FROM THE CORE RULEBOOKS, AS WELL AS QUICK REFERENCES AND RULES SUMMARIES TO KEEP THE ACTION FLOWING.
THE GAMEMASTER’S TOOLKIT CONTAINS:
A MIGHTY FOUR-PANEL GM SCREEN FEATURING DRAMATIC ACTION-PACKED ARTWORK AND QUICK RULES REFERENCES.
A HOST OF HANDY AT-A-GLANCE RULES, TABLES, RESOURCES, AND GUIDANCE AT YOUR FINGERTIPS.
RULES FOR EXPLORING THE WORLD OF EVERA PRIME, WITH HEXCRAWL AND ENCOUNTER RULES FOR EXPEDITIONS INTO THE WILDS, INCLUDING RULES FOR DISCOVERING MATERIALS, RANDOM ENCOUNTERS, AND FOR THE VARIOUS TYPES OF TERRAIN YOUR PLAYERS ARE LIKELY TO COME ACROSS.
A HOST OF TABLES AND CHARTS TO HELP YOU STRUCTURE AND PLAN YOUR ADVENTURES AND CAMPAIGNS IN ADVANCE, OR TO CREATE EXCITING ENCOUNTERS AND NPCS ON THE SPUR OF THE MOMENT.
TONS OF ADVENTURE SEEDS AND IDEAS TO USE TO SPARK INSPIRATION.
GM’S TOOLKIT
STARTER SET
A VAST DISTANCE FROM EARTH, A HUMAN COLONY BEARING THE SCARS OF A SELF-INFLICTED APOCALYPSE SURVIVES ON THE DISTANT WORLD OF EVERA PRIME. IN THE SHADOW OF RUINED MEGACITIES HUMANITY REBUILDS, SCAVENGING TECHNOLOGY FROM THE OLD WORLD AND RETURNING TO A SIMPLER WAY OF LIFE.
AMONG THE MOUNTAINS AND VALLEYS OF NEW MOSSGROVE, THE MECHS OF THE OLD WORLD DOT THE LANDSCAPE, DEADLY TOOLS OF A CORRUPT A.I.. SINCE THE WAR THAT FINALLY DEFEATED THE MACHINES, THEY HAVE BEEN LOCKED IN A SLUMBER THAT’S LASTED HUNDREDS OF YEARS — BUT OCCASIONALLY, THEY AWAKEN, AND WHEN THEY DO, THESE ‘WAKERS’ CONTINUE THEIR PROGRAMMING TO WREAK HAVOC ACROSS THE WORLD.
BEGIN YOUR JOURNEY TO DISCOVER THE SECRETS OF EVERA PRIME WITH THE ORIGINS AWARD-WINNING DREAMS AND MACHINES STARTER SET:
START PLAYING THE MOMENT YOU OPEN THE BOX USING A TUTORIAL DESIGNED TO GET NEW PLAYERS AND GAMEMASTERS STRAIGHT INTO THE ACTION WITHOUT PREPARATION!
CREATE UNIQUE CHARACTERS MAPPED OUT WITH A HAND OF CARDS.
GO ON A THRILLING ADVENTURE; EXPLORE ANCIENT RUINS, FIND POWERFUL TECHNOLOGIES, FIGHT DANGEROUS WAKERS, AND ENCOUNTER HUNTING PARTIES OF THRALLS, BIO-ENGINEERED CREATURES, AND MALEVOLENT NANOGRAMS!
UNIQUE UPDATES TO THE 2D20 SYSTEM ENCOURAGE PLAYERS TO HELP EACH OTHER THROUGH EVERY STEP OF THE JOURNEY AND USE THEIR SPIRIT TO POWER THE ACTION.
USE WEAVING TO CREATE EQUIPMENT OUT OF THIN AIR, OR INTERACT WITH ADVANCED ANCIENT SYSTEMS, FIND ANCIENT RECORDS AND TRADE ‘KNOWLEDGE FRAGMENTS’ FOR RESOURCES, ENCOURAGING PLAYERS TO LEARN ABOUT THE WORLD.
SHADOWS IN THE DAYLIGHT
SHADOWS IN THE DAYLIGHT IS A PDF ADVENTURE FOR THE DREAMS AND MACHINES ROLEPLAYING GAME.
WHILE TRAVELING TO PRINTEMPO SETTLEMENT, THE PLAYER CHARACTERS HEAR RUMORS OF, AND ARE EVENTUALLY ATTACKED BY, A GROUP OF THRALLS, AND TRACE THEM BACK TO A HIDDEN HIDEOUT.
THE PLAYER CHARACTERS UNCOVER THE THRALLS' PLANS TO LAY SIEGE TO NEARBY SETTLEMENTS AND MUST ACT QUICKLY TO PREVENT THE THRALLS FROM THREATENING THE NEARBY AREA!
THE 30-PAGE, FULL-COLOR SHADOWS IN THE DAYLIGHT PDF FEATURES:
AN EXCITING ADVENTURE IN THREE ACTS
HELP THE PEOPLE OF PRINTEMPO DEFEND THEIR HOMES
INVESTIGATE THE THRALL THREAT AND INFILTRATE THEIR HIDEOUT
DECIDE HOW TO DEAL WITH THE THRALLS AND PROTECT NEARBY SETTLEMENTS
INCLUDES GUIDANCE AND OUTCOMES FOR SEVERAL POSSIBLE COURSES OF ACTION
HOME IS WHERE THE THREAT IS
HOME IS WHERE THE THREAT IS IS A PDF ADVENTURE FOR THE DREAMS AND MACHINES ROLEPLAYING GAME, AND IS INTENDED TO BE PLAYED AFTER SHADOWS IN THE DAYLIGHT, BUT IT CAN ALSO BE PLAYED ON ITS OWN.
AMID A BACKDROP OF RISING TENSION AND THRALL ATTACKS, THE PLAYER CHARACTERS COME ACROSS A BURNED-OUT MERCHANT CARAVAN AND A DESTROYED FARMSTEAD. THEY FIND HINTS THAT OTHER FARMSTEADS IN THE AREA ARE UNDER THREAT. THE PLAYER CHARACTERS MUST NAVIGATE NUMEROUS INTERNAL RIVALRIES AND FEUDS TO RALLY THE INHABITANTS TO DEFEND THEIR HOMES.
HOME IS WHERE THE THREAT IS TAKES PLACE TO THE SOUTH-EAST OF NEW MOSSGROVE, CLOSE TO THE VAPOROKO RIVER, IN THE RICH FARMLANDS OF THIS AREA. IT IS SUITABLE FOR ANY GROUP OF ADVENTURERS.
THE 24-PAGE, FULL-COLOR HOME IS WHERE THE THREAT IS PDF FEATURES:
AN EXCITING ADVENTURE IN FOUR ACTS
INVESTIGATE A BURNED-OUT MERCHANT CARAVAN AND RUINED FARMSTEAD
TRACK THE THRALLS AND FIND OUT WHERE THEY WILL ATTACK NEXT
RAISE THE ALARM AND CONVINCE RIVAL FARMERS TO WORK TOGETHER
HELP TO HOLD THE LINE AGAINST THE THRALL ASSAULT
POISONED WATERS
POISONED WATERS IS A PDF ADVENTURE FOR THE DREAMS AND MACHINES ROLEPLAYING GAME, AND IS INTENDED TO BE PLAYED AFTER HOME IS WHERE THE THREAT IS, BUT CAN ALSO BE PLAYED ON ITS OWN.
IT IS A STRANGE TIME IN EVERA. THE THRALLS HAVE BEEN ATTACKING SETTLEMENTS MORE AGGRESSIVELY THAN ANYONE CAN REMEMBER, AND NOW, PEOPLE HAVE BEEN DISAPPEARING OR FOUND DEAD. MURDER IS GENERALLY RARE IN EVERAN SETTLEMENTS, AND PARTICULARLY SO AMONG TIGHT-KNIT COMMUNITIES LIKE THE SPEARS AND RIVERS, BUT THESE ARE THE GROUPS WHO SEEM TO BE TARGETED.
MORE DISTURBINGLY, IT SEEMS LIKE THESE KILLINGS ARE CONNECTED, AND EVIDENCE POINTING TO BOTH SPEARS AND RIVERS IS DRIVING A SHARP WEDGE BETWEEN THEM. IN THESE CONFUSED TIMES, SOMEONE NEUTRAL (AND BRAVE) MAY BE ABLE TO UNCOVER THE TRUTH…
POISONED WATERS IS EASILY ADAPTABLE TO EXISTING CAMPAIGNS AND FEATURES A MIX OF TRAVEL, INVESTIGATION, COMBAT, AND DIPLOMACY.
THE 32-PAGE, FULL-COLOR POISONED WATERS PDF FEATURES:
AN EXCITING ADVENTURE IN THREE ACTS.
SHARE STORIES AROUND THE FIRE WITH A GROUP OF SPEARS AND JOIN THEIR HUNT.
HAGGLE WITH A GROUP OF RIVERS AND INVESTIGATE EVENTS AT A TRADING POST.
CALM HOSTILITIES DURING A TENSE STAND-OFF BETWEEN BOTH GROUPS.
HELP TO UNCOVER THE TRUTH AND BROKER PEACE.
DICE SET
A BEAUTIFUL SET OF CUSTOM D20S FOR YOUR DREAMS AND MACHINES GAMES, IN A BRIGHT PINK, WITH KARI'S HANDWRITTEN NUMBERS AND A SPIRIT SYMBOL ON THE 1.
CONTAINS FIVE TWENTY-SIDED DICE.